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NickNitro
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PostPosted: Sun Feb 07, 2010 8:30 pm Reply with quote

I have added the vehicles requested by you. I have also added some more static defenses for the base since it gets a bit tedious repairing our repair facilities.

Updates:

Added 2 AH-64 Longbows
Added 1 M1 Tusk
Added 1 Bradley
Added 1 Linebacker
Added 1 Stryker
Added 2 A10 thunderbolts
Added 2 AV-88 Harriers
Added multiple static MG nests at different locations at the base.

Download for server admin http://www.mediafire.com/?zjeyocljeq2

Please let me know if there is anything else you would like added or removed.
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Nolegs
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PostPosted: Mon Feb 08, 2010 8:46 am Reply with quote

Sweet Nick! I'll put that up on both machines.

Do the harriers or A10 have air to air missles?
If not, what fighter that can take out enemy planes would round things out perfectly.

I think having this mission version will solve the issue of constantly updating the server and wiping out any assets that were obtained.
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kshaufl
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PostPosted: Tue Feb 09, 2010 1:19 am Reply with quote

Already on there Legs. The Jets can be rearmed with whatever you want at the ESA. Look at the map. Pretty cool stuff. Only problem with the change was if you wreck something you will have to remember where it went down. No Wreck markers.

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Nolegs
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PostPosted: Tue Feb 09, 2010 1:35 am Reply with quote

I bet that is from the update. Sounds like the kind of change they'd (ACE devs)make.
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ChiefRedCloud-AGE-
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PostPosted: Tue Feb 09, 2010 2:43 am Reply with quote

Yes Nick did a great job of adding the toys. And of course, if the credit does go to them, ACE for making things more complicated and a little interesting. I'm sure Nick will be looking for a salution to the wrecks not showing up on the maps. I will too. I don't know scripting but I'm interested in learning and I can stir the pot if nothing else.

ACE has also removed the radar heads up fro the Blackhawks and Little Birds. Apachies still have them. Hellfires still do not lock on as they should and I believe this is a topic over on Behemia now. I realise that Nick is called on too much to tinker with things in our ArmA servers, but I want him to know that we do appreciate him and his works.

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ChiefRedCloud-AGE-
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PostPosted: Tue Feb 09, 2010 5:14 am Reply with quote

Bad news....Just went into the server, the one Titled Bezerker, and none of the toys are there now.

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WarProphet-AGE-
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PostPosted: Wed Feb 10, 2010 6:26 am Reply with quote

I don't know which one has the toys. The damn mission box cuts off all but the first couple words. Need to title the mission diff so we can tell.....

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ChiefRedCloud-AGE-
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PostPosted: Thu Feb 11, 2010 6:10 am Reply with quote

Toys still there....on 1.32....K said you could see it in the admin menu......

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Vulcann
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PostPosted: Thu Feb 11, 2010 4:42 pm Reply with quote

Can we get a F-35 or AV8 set up for Mig-CAP 2 AIM-9's just arent enough when you have multiple bogeys

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ChiefRedCloud-AGE-
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PostPosted: Fri Feb 12, 2010 2:15 am Reply with quote

Ai's have two Avengers but don't seem to be dong much with them. Can we get oe of them?

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NickNitro
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PostPosted: Sat Feb 13, 2010 9:22 pm Reply with quote

In my quest to develop the ultimate domination mission, I have added (4) F16, (2) F117 with JDAM, (1) F4 Phantom with HARM, (3) Phalanx turrets for base defense and (3) Stryker AGM(SLAT) for anti armor defense.

I am a bit tired of spending time clearing the base of enemy and repairing equipment at the base.
With these assets at our disposal I think we need a comprehensive strategy for assaulting towns now. For example, I have formulated one:

1. We use the Phantom for taking out Tunguskas
2. F16 CAP maintains sky dominance while a ground force moves in.
3. Once nearing the town, use JDAM for clearing street blocks.

I think we only need 1 designated fighter pilot and all engineers fly the choppers.

We tend to lose our minds temporarily with all these toys, so a strategy like this will keep us on track.
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Nolegs
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PostPosted: Sun Feb 14, 2010 12:43 am Reply with quote

Nice work Nick. The other version was great last night. We kept our cool pretty well with all the toys, utilizing an A10 or chopper here and there.

It opens up the gameplay a bit for us and also adds some replayability to side missions which have mostly been done on foot only.

Is the file ready and/or uploaded already?
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NickNitro
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PostPosted: Sun Feb 14, 2010 1:54 am Reply with quote

There is still an issue with the wreck marker scripts, so in the meantime we have been playing on ken's machine until I fix it. Once it is fixed, I think we should put it on the COOP server.

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NickNitro
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PostPosted: Sun Feb 14, 2010 4:36 am Reply with quote

UPDATE*

Apache Longbows respawn and so does the F4 Wild Weasle. I will update the mission file as soon as I get a chance.

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teachertito
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PostPosted: Sun Feb 14, 2010 6:01 pm Reply with quote

I say dont mark the wrecks. We can mark them ourselves. added demention.

Awesome game!!!!

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